Hey everyone, i’m new to zbrush and this is my 1st attempt, it started off as a sphere and then somehow turned into this.
But i’ve got some issues which i would really like some help with, take the lobe of the ear for example, i cant get the mesh to behave correctly, i always end up with weird artifacts, almost feels like the mesh wants to go in a different direction than the direction i want it to. I can subdivide more and smooth the area but my computer would probably blow up as its quite a low spec machine and im already around 3 million points. I’ve read about retopology and have given it a halfhearted attempt but my worry is whether its too late or not and also whether i can retopologise one section instead of the entire head and using some sort of zbrush-magic-tool-of-merging-two-completely-different-meshes-together? (Trust me i’m starting to believe it exists, zbrush has a tool for everything!!!)
Also in really tight areas, like the eyelids and the corners of the eyes i cant get in to the tight spaces to get clean lines, notice the bumpy effect on the upper eyelid, i’d like to say ‘thats the effect i went for’ but no, i wanted a smooth clean line with a slightly bevelled edge where the eyelids turn back in towards the eye. Is that another thing to do with retopologising the mesh?
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