Hi all, it’s been a really long time since I was at all active on this forum, so it’s about time to share some stuff.
I know there are expressions all over the forum at the moment, but erm... here's some more :)
Studies based off Christian Bale when he acted in "Empire of the Sun". I think he was around 11-12 years old at the time. Nearly all the work was done in ZBrush, although the final renders were using Mental Ray in Maya
<b>REFERENCE:</b>

1. Masked the area and created a basic mesh with extract
2. Sculpted the suit loosely, but enough for me to be able to figure out a topology
3. Used a sphere to "plug in" the hole at the bottom, which I wanted solid. Move, flatten, and clay brushes useful there.
4. Combined them and retopologised that. No projection, since there weren't any details in the base sculpt worth keeping. The important thing here is that all the seperate parts (ie jacket, shirt, tie) were retopologised seperately, so that I ended up with a few seperate meshes. This was so I didn't have to fight in the sculpt later to get a clean edge. The edges of meshes, such as the inside of the jacket lapels, where extruded in maya so that there could be some overlap and not visible holes where everything meets.
5. Final sculpt. Still a wip I really, I'll tighten it up before the end, but I suppose it doesn't matter for the challenge. Oh the button was just a zbrush cylinder with the border and holes sculpted with radial symmetry.
The philosophy here is just seperating sculpting from topology, I like to work them out independantly of each other as much as I can. That's just personal preference, but I find traditional box modelling quite tedious, so every vert that I can avoid creating and moving by hand I will.
Phew sorry that’s a bit of a mammoth post, hopefully that’s not considered bad form… anyway, I hope you like the work. Any crits gratefully recieved - although there’s no way I’m going back to this to change anything