Hi!
This is my first sculpt in ZBrush and I’m still going through tutorials to make the models better and better.
This sculpt was a training project to get started and I have a few q:s about the model, workflow and the program itself. I hope you have the patience to help me out here.
First of all my reaction was the polycount of 16,5 mil polygons to get the smoothness and detail right, is this really right? (This is total with subtools included.)
I just have to get something wrong in the workflow?
It seems awfully much; I’m used to work in Cinema 4D and other 3D applications and know that ZBrush works differently.
Although I have seen some others at the forum posting for example hands with the same smoothness but with 1.7 mil polys!
Maybe I’m just thinking the wrong way?
(Unfortunately I couldn’t use the Transpose Master due to it just crashes when I use the CTRL drag function. So the model you see; just is.)
As you can see it has the smoothness and I’m quite fond of the result, it’s the first in ZBrush :).
I’m got into some strange artefacts thou, as you can see on the detail; the skin has some artefacts, dots or small holes?!?!
I had double checked that no mask was on. It came through when I Subdivided into Level 5 and used the smooth-tool.
Last q:s J
In the progress of sculpting I reacted to the differences of how the polygons seemed to get “tighter” at some places and very wide at others.
Ex. I used the Edge Loop in the face and moved the polys at the SubDiv 1. But still at SubDiv 5 it seemed to be too little polys around the details in the face compared to the rest of the body. Maybe it’s the workflow or something else.
Cause of these q:s are simply that I haven’t found all the tutorials I need yet I think. (J)
Any hint or tip, crit are welcome of course.
Thanks in advance.
Best.
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