ZBrushCentral

1 poly always outside 0-1 uv set

Why is it that whenever I export a model from maya into ZB that 1 or 2 polygons ALWAYS lie outside the 0-1 range, even though in maya I can clearly see that they are inside the initial grid square. I’m trying to avoiding ‘GUV Tiles’-ing because that screws up the uv map I made in Maya. Any suggestions?

Thanks,

  • Jon

scale your UV’s down a little, if a part of your UV’s are touching the boundaries then it can get messed up. hope that fixes your problem