ZBrushCentral

ZTL Scale Issue

Ver. ZBrush 2018

Started working off a recovered ZTL file so I wouldn’t lose my work and along the way my subtools got scaled down very small. I exported a subtool to see if it was just ZBrush’s workspace that got scaled but it looks like all 100+ subtools physically scaled down. The only way I can think of getting my scale back is to delete the lower SubD’s of all my subtools, scaling them back up manually in ZBrush, and then restoring Sub Divisions 1 by 1 (no bueno). When I try scaling with Tpose mesh or ZBrush’s Transpose Tool I lose all detail on the mesh sub dividing back up.

TLDR: Need to scale 100+ subtools on a character back up to previous real world scale and retain detail

Cheers.

Update: Fixed

Had to nuke my subD’s using ZsceneManager and Scale with my transform tool. A little tedious but it gets the job done. xD