ZBrushCentral

Zsphere tool figure toes face 5 fingers IMPROVED DOWNLOAD Page 2

In the spirit of ZBrush Central of old, and a thanks to wchamlet, Digits, Cameyo, Mulvo, Stonecutter, Ron, Koroko and others that retain the spirit…

And to the others who could share, but don’t… a question… “What on earth are you trying to protect?”
My mission is to begin box modelling, everything I produce will be provided free, so look forward to quality model tools that will negate all protections.

One Zsphere model…

Everything necessary for the human figure exits on this.

The feet may have to be made a little smaller.

The head is deliberately small to allow for size change once modelled.

This Zif model excepts all preview settings with the exception of MP which throws the symmetry out on the shoulders…which is a shame as I like what it tried to portray.

It looks a little weird but it works well…

[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083113000ktw.jpg[/img]

Here is an unfinished play with the model…as I say the feet are too long so need adjusting…

[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1083112493vtt.jpg[/img]

And here is the tool… It saves one trying to model toes fingers etc and getting them in the right position so that they exist properly for the setting density of 1.

figure_zspheres4fingthumbgood1.zip

Thanks for sharing this ED !! amazing how well this process works !! dont worry about the big feet --he’ll get more dates once the girls see em…you know the old…nevermind :smiley:

Really cool. Thanks a lot. I will definitely play with it.

Cool idea ed! I was thinking of doing something like this, but I just haven’t had the time. After I get the tree tutorial thingy finished, I’m going to check out your zsphere model extensively! Thanks for sharing, and thanks for recognizing my meager efforts… :smiley:

Let’s hope that “sharing” idea never dies. It’s one of the many things I like about this forum. That and the age of some of the members here. I find it motivating, and inspirational that folks never stop learning, or sharing their results, regardless of how good it may or may not be according to the “other” forums “artists”.

Hi wchamlet.

Sorry about my initial spelling of your name.

Actually it was your post that got me sorted with fingers and things, I did have a model with fingers that worked well without changing zsphere resolutions, but when I tried your method ahelluv a lot of things made sense to me (thanks)and in fact the fingers improved…which in turn led me to toes etc.
Any improvements on the model please post.

The foot is not exactly right yet…but it is all there to be improved…I just haven’t had the time…but the foot is ok.

hi ed … nice idea … i cant test your model as is z2, but have suggestions for you to try out (may be for later, i dont know)… in zspheres stage try put some (i mean many :wink: ) magnetspheres … they are very mighty, and can give with proper placement and size you already good start on big areas of muscles etc, i mean what you obtained so far with modeling is obtainable with magnetspheres already … nice start btw … as already mentioned, feets too big and fingers i think too thick too … keep holding the spirit :+1:

Hi Kokoro,

Yep will try those magnet spheres…

Fingers well they are ok really…its just that I inflated the sculptured model for some silly reason, but as it was just a quick test I didn’t bother starting again. Good spotting.

Thanks for sharing, Ed. Appreciated. :+1:
:slight_smile:

Well I can’t get those zsphere attractors to work. All I do is end up hiding parts of the model, if anyone else feels the need to place them in when modelling do so. For me and on the human figure I don’t see the need for them.

When I move on to box modelling and importing here there will not be any need for them…as the models will come in various flavours and built or mostly built.

However, as far as I know … If I save a preview that has extra modelling then that modelling info is carried with the saved Zsphere tool (correct me if I am wrong). So really if that is the case then I can post ‘generic’ pre-modelled forms that compensate for various user modelling skills. Thus a modelling template of any form I wish will be made available.

Thank ED.
The concept of share is a key to overall progress…(right human progress, not economic progress :))

cameyo

thank you very much, Ed!
they is undoubtedly people as you who make the success of Z! :+1:

hi ed … sorry you had trouble with those … when zspheres hide a portion of mesh, then this is since you alt-clicked a linking sphere …

i admit they are a little tricky to use, but a little exercise on a basic simple model lets you see easily how they work. and then they are very effective, as they save you initial modeling tasks of getting first rough body form with all proportions on limbs etc as you wish, also in modeling humans (and for many applications this is just what you need, as you put clothes on top, most of time that is :wink: )… for example look at my phoenix, hands, wings and flames are only zspheres with magnets, body is only zspheres actually, not modeled at all, and looks good, even in closeup. i would share zshperes here for you and otheres to study, but as mac user i am still on z1.55b and i dont know if old is compatible with z2 …
but using magnetshperes, of course, thats a matter of taste too :wink: … here is how magnetspheres work (in case you like try again :wink: :
:b2: size of magnet shpere determines portion of mesh affected
:b2: placement (that is distance from where it is attached) determines strength with which the sphere pulls
:b2: special is when magnetsphere goes inside other sphere, then it makes flats
and as you can see from these guides, the placement of a magnetsphere is a delicate thing … so when i use them, i think, what should magnetshphere do to mesh?, then, where to put it?, which size?, after that i put sphere and place it, and press a for preview mesh. then its just a little tweaking size and position of magnetsphere to obtain desired result … :cool:

Well designed Picture Koroko…I have to agree if the major portions of that model were composed of attractor Zspheres then they certainly work well.

I tried the procedure as stated above…and did try it on every sphere that existed I had no joy in creating attractor spheres… none. Tried different draw settings etc…thats why I gave up on them.

However I shall be modelling the tool in preview mode and posting that when I get time.

Thanks for your interest in this matter Koroko much appreciated :slight_smile:

Thanks for sharing, yes there are those of us who have NOT mastered the art of making ZSphere models and who become so flustrated that we give up…its members like yourself who give unselfishing (sp?)to those who aren’t as talented the oppurtunity to experiment and attempt to make a pleasing model. Again thanks, thanks, thanks.

Thanks SpriteD,

But alas and alack…being as that is only my fifth or so model…there are a number of details that need improving…I, as always, am guilty of jumping in the deep end.

Stonecutter sent me a model with much better form through the use of more ‘sized’ Zspheres within in it. My advice is to add more in the model above. The only good thing about the nodel above is how the toes and fingers are placed. While it all can be modelled it just isn’t worth it. Sure easy to make a monster etc. but zspheres fall short if one wants to model the human form to perfection. Why, well it takes to long, is too memory intensive…ie I ain’t got enough. Still I may well be doing something wrong.
I shall look into displacement maps before I totally agree with what I say here.

My advice don’t expect tooo much from the model above at this point.

I shall get to the bottom of this and produce something worthy of a download.

Edit: figured out the problem so I will post a low poly model sometime tomorrow. UUURRRKKK!

hi ed … so i see magnet-zspheres are not your deal :wink: … since you are very determined, and i like that ;), if you start over, here is another tip, you might possibly find useful …

if you place at the important joints, like elbow and knee three zsheres very close together, you get there a better mesh density, making it even on low resolution mesh possbile to model detail like knee caps …
the second advantage of this is (and to me the more important) if you try to pose your model, you will notice all unwished blurry joints, if you have however 3 shpheres at joints, when bending that joint the form remains nice aand crisp :slight_smile:
(helps also tremendously at hands )

Well after deciding the first tool was absolute … I listened to Koroko and after some discussion with Stonecutter (thanks Guys) here is a better tool. Still not perfect but OK.

Settings in adaptive preview mode (but do experiment with these… in order
38, 40 Mc…on, Mp…off, density whatever,

Tool…
figure_zsphyup.zip

Sorry about the last tool…bear with me and we shall have a great tool eventually.