ZBrushCentral

ZSphere Symmetry Problem

Hello everybody. I’m currently following along to a video tutorial to make a character called the “Centipede Man”. I just ran into a problem where I have had to create a zsphere in the palm of the character a make it into the centipede. When the instructor created it, the ZSphere popped into place where the transpose handles were placed. When I do it, the ZSphere is created in the in the center off the scene. I adjust the size and location of the sphere to fit in the models hand. When I try to use symmetry on any axis, it appears to use the original coordinates of the ZSphere.

My question is how can I make the zSphere snap into the position that I need it to or how can I adjust the pivot point of the sphere so that I can use mirror symmetry? Does it have anything to do with the file being a ZPR. I’ll see if that’s affecting it, I suppose. I look forward to hearing from anyone on this. I’m sure it’s a simple fix. I’ll work on something else for a bit till I hear from one or two of you kind folks.

Attachments

ZSphereSymmetryProblem.jpg

Try turning off or on local symmetry.

I’ve tried it with local both off and on. It’s the same effect. The pivot point is still set to the scene. The video instructor says that I should move all the subtools to match the ZSphere, but I don’t rightly know how to even do that. I suppose I can try putting it back into transpose master. Next suggestion.

Can anybody with this knowledge please tell me a solution? I’ve burned a whole day waiting for any solution. Thank you in advance.

Thanks for all your help, he says sarcastically.:cry:

I think you have to create a zsphere but leave it in place (only skale). Insteed of moving the zsphere to fit the hand, you need to move whole character to the zsphere.
With char you can always use the poseable symetry. It seem you can not do it with z spheres.

You do need to move the subtools so that they are positioned correctly with the ZSphere at the origin. You can use Transpose Master to do this:

  1. With all your subtools visible, press the Transpose Master:TPoseMesh button. A combined mesh will be created. If you have appended a ZSphere this will be ignored by TM.
  2. Append a ZSphere to the combined mesh. This is to help with positioning.
  3. Switch on Move mode, hold Alt and click and drag the model to reposition it relative to the ZSphere.
  4. Delete the ZSphere. You must do this otherwise Transpose Master will not transfer the new position.
  5. Press the Transpose Master:TPose>SubT button to transfer the new positions to the subtools. Append a ZSphere if you have not already done so.

To reset the subtools to their original positions you can select the Transpose Master combined mesh, undo the change in position and then press TPose>SubT.

HTH,

Thanks for the information. I’m going to try it out right now. Seems like an ass backward way to do it, but I know that you’re right. Why the hell would the program make you move everything else to align a dang ZSphere? This has been a real momentum killer. I’ll report back with my success or failure in a moment.

Since there were only 3 other subtools I just moved them to the already completed centipede. I made an Adaptive Skin of the ZSphere centipede and then attempted Rigging the new subtool to ZSphere model. While it moves with the subtool, it’s starting to warp the more I move it. Nothing is simple with this app is it?

Every thing is simple once you’ll learn it.