Hello everybody. I’m currently following along to a video tutorial to make a character called the “Centipede Man”. I just ran into a problem where I have had to create a zsphere in the palm of the character a make it into the centipede. When the instructor created it, the ZSphere popped into place where the transpose handles were placed. When I do it, the ZSphere is created in the in the center off the scene. I adjust the size and location of the sphere to fit in the models hand. When I try to use symmetry on any axis, it appears to use the original coordinates of the ZSphere.
My question is how can I make the zSphere snap into the position that I need it to or how can I adjust the pivot point of the sphere so that I can use mirror symmetry? Does it have anything to do with the file being a ZPR. I’ll see if that’s affecting it, I suppose. I look forward to hearing from anyone on this. I’m sure it’s a simple fix. I’ll work on something else for a bit till I hear from one or two of you kind folks.