This is my first post/question I’ve asked onto this forum. Forgive the current model quality, I want to remedy this issue before I go about continuing to work on it. This is the farthest I’ve ever ventured into ZBrush and I’m excited to finally work on my first human sculpt.
I’m trying to sculpt a semi-muscular female base. It’s headless for now because I plan to interchange the head and adjust the body proportions depending on what female character I decide to make next.
My problem is: I have my ZSpheres set up. The ones I’ve placed along the ankle, knee and elbow joints bend and crease naturally. ZBrush skins them just fine the way I have it set up. The buttocks/lower abdomen region does not.
There’s some noticeable, jagged creasing and cave-ins at the upper thigh and at the base of the pelvis when I attempt to rotate the legs upward.
Perhaps this was answered in the FAQ, but those links have since expired. I’m using 2018.1 for reference.
I want to know if:
- There's a way to manually paint weights onto the skin so that the polys near the pelvis contract rather than collapse.
- I should reconstruct/readjust the ZSpheres around the pelvis region to automatically fix this problem.
- I should continue to sculpt the T-posed model further so that, when I go to rig the model, the ZSpheres skin the model better.
- There's a YouTube tutorial or another ZBrushCentral thread that can answer my problem.
And, in your honest opinion, here’s a bonus question:
- Should I pose the model sitting, store the pose to a layer, and shift the polys as I decrease the layer value so that the upper thighs curve better (if that's possible)?
Many thanks if you can help!