ZBrushCentral

Zsphere Riging - How to rotate Mesh ?

Hi,

just rigged a character with the ZSphere. I can rotate the Zsphere rig, but I am not able to rotate the mesh.

Does someone know how that works ?

Thank you so much for any little help !

http://docs.pixologic.com/user-guide/3d-modeling/posing-your-model/rigging/

did you select the mesh and pressed Bind?

yes… but my mesh is facing the wrong direction… so when I rigged it…

it’s rigged, I can bind it… all good… but what if I want to rotate the binded mesh a 180 degree ?
everything… the whole body ?

can’t figure that out !

Best to do the orientation before the binding :wink:

made a quick video that SHOWS WHAT DOESN’T WORK

//youtu.be/9MqQg1EH37Y

http://docs.pixologic.com/user-guide/zbrush-plugins/transpose-master/

Hey . Thanks for the video … I think you can do a couple of things to move the whole character but the easier would be to use deformations… Just use offset and rotate ! You might find that the character “ghost” isn’t following the rig but if you move one of the bones a little bit you will see how it updates. I m not at my PC right now so I couldn’t test this to be 100% sure

dang… u r right man… after you drag with the move tool any bone, the mesh jumps into position… holy molly…

this is great !