Hi. I used zsphere to make a tree. However, when I press A, it turns weird.
It is my first time using zsphere, so I don’t know how to fix it.
Does anyone know how to make the mesh exactly matches to the zsphere?
Hi @noydeaart
It looks like you’re using “Classic Skinning Mode”? If so, disable this mode in the Tool > Adaptive Skin menu. Standard skinning mode will produce results much more accurate to the ZSphere frame.
If this does not address your issue, please upload a screenshot showing your settings in the Apaptive Skin menu.
Please post a shot from adaptive preview mode (A), or I have no idea what you’re objecting to.
You said you wanted the skin to match your ZSphere frame as closely as possible. If you use the default skinning mode at default settings, it should produce something like this:
Is this not what’s happening? Is this not what you want?
This is what happening in adaptive preview mode. I don’t use classic skinning mode, but it still looks weird.
Hey guys I fixed it!
There was an overlapped zsphere near the root sphere.
Thanks for help!