I’ve a human figure which I’ve used ZPlugins > Transpose Master > TPoseMesh to setup the zspheres for rigging.
Once done, I click “Bind Mesh”.
Now, when I click the spheres for the shoulder area to move it and rotate it very slightly, the hair that are nearby the shoulders get affected and moves along.
When I click the sphere for the belly to make the figure bend a bit, the hair also moves along, even though it’s so far away!
The head itself and other parts don’t move though, only the sides of the hair.
What could be the issue?