ZBrushCentral

Zsphere Problem - Help please..please

Hi all,

Ok I created a zsphere, then I created another sphere using symmetry on the same sphere. I then moved them into the parent sphere making a hole. Once I hit preview the whole thing collapses over top of the holes made. So I tried doing it with just the parent sphere and just one sphere pushed back into parent… this time when I hit preview all i had was a very small patch of where the whole is, which looks like i want but where is the rest of the parent sphere? I am trying to make a head.

[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081067299bba.jpg[/img]

EDIT: This is the effect I am trying to accomplish… Pulled the pic from the z2 gallery.

The first (root) Z-Sphere will have an open end like that on the mesh. If you want to close that end, try putting another z-sphere on the opposite side and using some magnet z-spheres to pull it all back into a sphere shape.

edit: hmm, tried it and it didn’t work as well as I thought. >.<

your root Zsphere must have more meshs to can do the too holes at that little distance between.

Hi Tegmo3D you must see the tutorial that came with ZB2 is just superb didactic and clear¡¡¡It will help alot¡¡¡
Thanks for your attention
Andreseloy

The layout you want was achieved by increasing the Tool>Adaptive skin>Ires. If you add all the extra zspheres shown in the example picture, even a value of 3 should work fine. (Ires effectively increases the mesh density of zspheres that have over a certain number of other zspheres attached to them).

Note though that the head shown in the picture on the right was arrived at by editing the mesh; making a zsphere model similar to that shown will not automatically result in that head.

i too am trying the same thing and getting similar results…(same as Tegmo)…

andre…which tut are you refering to…

any step by stp for creating this nice mesh with z spheres?

thx

m

Modeling>ZSpheres is the tutorial that you need.

The simplest way to explain things is that by default each ZSphere is treated as a cube for skinning purposes, and the children are all linked to the center of the closest cubic face. In the case of a face with multiple children on the same side, those children all get skinned to the same point and the result is the bizarre mesh that you show in your first example. By changing the Ires slider, you change the number of faces that each ZSphere has, making it possible for closely-placed children to not be skinned to the same point.

i got it…i was raising the ires amount…i had to lower it to 3 and do it before adding the children…

all is good in the world again thx

m