I formed this snake body using ZSpheres starting from the neck down to the tail. I then added to the first ZSphere to start the head with 3 more ZSpheres going in the opposite direction of the bone hierarchy (Not sure if you should add to the initial ZSPhere or about how specific the first ZSPhere is in relation to the other ZSPheres.) I am having several issues up to this point.
The first is the twisting of the topology when I preview the Adaptive Skin. I made every effort to not rotate the ZSpheres but there is some twisting especially towards the neck. For some reason I cannot rotate the individual Zsphere like I have done in the past, without rotating the rest down the hierarchy. I have tried to rotate it starting from the top and the smallest rotations twist the geometry even further. I can probably mask the good parts and try to twist it out after its converted to Adaptive Skin but I foresee problems down the road and now seems to be the time to fix it.
The second problem is just trying to align the Tool with the floor and rotate it close to true XYZ vectors so I can snap to view along the XYZ axes with shift RMB etc. The Transpose Tool (I still hate this thing) just seems to rip the geometry apart and will not rotate the whole Tool for some reason, please refer to the uploaded pic.
The final problem I am having is when trying to add more ZSPheres to the head with symmetry enabled. I understand that it may have something to do with it’s alignment in the XYZ but it should still add them connected to the surface of the ZSPhere intended. ZBrush is attempting to add one of them in some arbitrary location and not on the ZSphere itself like it should. Please refer to the pic again.
Please help!! I find myself continuously having to halt my progress due to the unfriendly modeling process of ZBrush and the many errors that occur. ZSpheres are very quick and I would prefer to use them in ZBrush but I have my doubt whether I should just model everything in 3DSMax and import even if it is more time consuming.