I was wondering if it was possible to the sketch on a model that didn’t start out created with zspheres. Basically what I’m trying to do is reinforce delicate parts on a 3-D scan so they can be 3-D printed as well as plugging up holes. Before this I would just append some geometry sculpted it the way I wanted it, merged and then dynameshed. I also started using oculus medium to create this virtual ”epoxy” filler geo over the scan then brought both meshes into zbrush. However if there’s someway that I could just get the scan to be seen as is a zsphere model I could skip that step all together and just use zsketch.
Welcome @Montrose_Edmonds
You don’t have to sketch on ZSpheres to use ZSketch. Just load your scan, append a ZSphere, select the ZSphere and start drawing on your scan. Basically like retopology in ZBrush. The problem is though that you’re still going to have to make a Unified Skin of the ZSketch, then append and merge that to your scan. So you’re back to square one with when you “append some geometry sculpted it the way I wanted it, merged and then dynameshed.” Where this would help though is that the Unified Skin would already be molded to your scan.
A couple alternate suggestions.
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Remember that Dynamesh will close holes by default. This works best with relatively minor holes…large sections of open mesh will likely produce deformities.
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Mesh extracts are a very fast way to “glop” some new clay onto a surface or into a crevice, and work with the standard brushes you’re used to, as opposed to Zsketch, which has a completely different toolset. It’s as fast as simply painting a quick mask at the target area.
- The resulting creasing can be removed in the Tool> Geoemtry> Crease menu, to remove the creasing around the edges for a softer “blob”. Or you can quickly dynamesh it to scramble the topology and make it more sculpt-able.