right on, cameyo - i noticed it but decided to go on
i just have tried to create a similar one using the 3d-cube with sh and sv and zadd all off on a filled canvas, snapshotting/moving the cubes and always having an eye at transformations>info>rotation to have exact control - the result was better, but one of the z-cubes and the upper bar showed similar irregularities as the ones created via simple brush 
Jay: the water effect was done this way: the gridtexture was applied to the alphaskintool via tool>texture>uvs, 2 h + v repeats, with texture transparent on. the background was done on a separate layer with simple brush dragrectangle strokes with the gridtexture - the materials colorize diffuse settings made it look blue. the pic looked like this:

i made an mrbz-grab of the best rendered image and filled a layer with the new texture (and made the other layers invisible). i selected 3d-sphere-tool and decreased its rgb value to 4 (thus enabling the defraction slider in the draw menu) and z-intensity to about 50. i think i set defraction to 40something. i then applied deformation>noise to the sphere and rotated it so that the pole/part where polys get dense sits at the upper end - another best render with adjustments, a little blur and hilighter brush postwork - voila 