360 VR animation (1.15MB) — 360 Twirl movie (944 KB)
Simply unzip into your Zscripts/Utilities folder and load using Ctrl+Shift+l or your favourite launcher.
Very quick explanation:
1 Draw a 3D object on the Canvas and enter Edit mode.
2 Press ‘m’ to mark the 3D object, stay in edit mode.
3 Select one of the three 360 rendering methods and adjust the values.
4 Set preferences to your liking and press ‘GO’.
:red_circle: The model is rotated along the X and Y axis' as they are seen in the Object Preview window. So you would want your Head model to be looking directly at you when you check the Object Preview window.
:red_circle: Filename is fixed as 360Rotation0000 and pictures are placed in the "../360Turntable_A/Output" folder. Might change.
:red_circle: If you turn off .PSD and .BMP output you can preview the rotation, it will not save the renders. It is best to use a low poly object when previewing, just to get a general idea of the path/speed the rotation takes.
:red_circle: Horisontal rotation is achieved through the Deformation palette. So if you break a rendering process you better have a huge undo list or a backup of your model saved on disk. This will be changed in the next version.
:red_circle: The help file is currently out of order :(
Although the script is functional right now there is still alot of room for improvement. I am releasing it now so that I might get some feedback and ideas for new features. Foaud already got me thinking (thanks) but I am sure other people also have some good ideas for this.
Also I would appreciate it if someone could make a Quicktime VR movie from the above movie link (360VR.mov). I simply could not find a proper tool to do this on a PC, for the Mac I found loads.
Enjoy.