Hello everybody
is there the possibility through Zremesher to create an “edgy” object, without necessarily having to do a retopology?
Example, I sculpted a rock in Dynamesh, with various brushes like, planar, trimdynamic, etc …
When I then do a Zremesher, the resulting geometry is “soft”
Since I have to make several rocks / pebbles, I would not want to do the manual retopology of all of them.
Thanks in advance