ZBrushCentral

Zremesher too soft

Hello everybody
is there the possibility through Zremesher to create an “edgy” object, without necessarily having to do a retopology?

Example, I sculpted a rock in Dynamesh, with various brushes like, planar, trimdynamic, etc …
When I then do a Zremesher, the resulting geometry is “soft”
Since I have to make several rocks / pebbles, I would not want to do the manual retopology of all of them. :wink:

Thanks in advance

Make polygroups for the areas on the rock so that the border between polygroups follows the edges you want. Then check the Keep Polygroups option in ZRemesher. Polygroup borders will be preserved.

There is also an Edge detect option which might work too but that may be better on hard surface where edges are separated by areas of smooth surface. Good Luck.