Alright this is probably another stupid question.
Ive been learning about polygroups. In one video the guy has very low polycount with clean topology so he can easily select the squares and mask off hands and feet etc to turn them into polygroups. Ive used zremesher on my model and then projected details onto each new subdivision so I also had a nice clean topology to practice this. Or so I thought.
What’s happened now is that for the right hand it works fine. (I did the model with symmetry on) I can mask it off cleanly on the wrist and turn just the hand into a polygroup. But on the other hand the wrist doesn’t seem to finish cleanly; instead I always have a few squares sticking out.
When I hide those I start to basically unravel the arm/hand because it seems the thing goes in a spiral pattern (you can’t see that when looking at it but thats how it goes trying to mask off the thing cleanly) instead of rings of squares.
I hope you understand what I mean. Basically trying to get rid of the one square sticking out above the wrist leads to me taking out more and more squares that go further up the arm or down the hand, like frogging a knitted sweater.
How can I fix this?
Thank you