ZBrushCentral

Zplugin idea : Save/load project buttton

Hi!

I have not seen a Zscript or plugin like this yet… please forgive me if some one else already has this idea…

I am finding myself spending lots of time opening Models, textures, and alphas.

Here the idea is in a “nutshell”

save Project :

can someone make so that we can just hit 1 button,
get prompted for a project name…

Zbrush then saves:
All non default Alphas
All non-default textures
All non-default materials
the Zdocument
the Zscript in memory

to a new folder named after the project…
Load project

the load function would ask the user for the Project folder…

and then Zbrush loads every file in that folder with supported file extensions… (psd, bmp, jpeg, OBJ, Ztl,)

To distinguish, alphas from textures, perhaps have a filename prefix like a_alphaname.bmp or t_texturename.jpg…

This would be a great time saver…

just think, we can load a project that is just a bunch of our favorite head sculpting alphas…
perhaps have other projects pre set up for textureing reptiles… or trees…

have a nature project folder that has all your nature models, so you can quickly decorate a scene with flowers and trees, leaves …

well…
hope this is possible :slight_smile:
thanks :slight_smile:

Hi Polaris30,

Most of this isn’t too difficult. In fact my Marker Master script has some of the functionality already, although it doesn’t store alphas (they wouldn’t need special names, the script simply saves a data file with all the filenames to load).

Materials are saved anyway with the document. The current zscript is not possible because the zscript button to do this little lot would be the current script; unfortunately I don’t think there’s a way of identifying the previous script.

that seems very possible, but i think it would be better if it just saved the document as a .zproj file or something like that. it would simply contain all the data in it.

the only thing is that i dont know if you can edit how a file saves with zcripts (i only know how to do it in C)