ZBrushCentral

ZModeller QMesh distorts entire subtool.

I loaded a subtool that has one flat plate, created using the Panel Loop tool. Then this was mirrored using Subtool Master.

There are no subdivisions on the mesh. The mesh is 11 000 polys.

If I use ZModeller / Qmesh (Default) to pull out a poly, every point on the mesh get’s slightly distorted all at the same time. Like everything is slightly ‘wrinkled’ by 5% all at once.

If I undo it all goes back.

But again if I click drag Qmesh on any one polygon the entire subtool distorts slightly, every point randomly moves making the entire tool look ’ wrinkled / distorted '.

Is this because it is a subtool I made in R6 with the Panel Loop tool? Do we have to use the ZModeller exclusively on an initialized clean piece of geometry? Or is this a ZModeller / Qmesh bug ? Thanks!

:o

I don’t know what behavior to expect when bringing a sub tool from R6 into R7 will have but I would imagine it would transparent.

On other hand, what I am about to say is based on my observation and when I have been using zModeler/QMesh…
You can use zModeler Brush tools on a mesh not initialized using the R7 Initialize, the problem is such meshes tend to be too numerous in polygons to be of any effective use. The reason for this is because when you use R7 initialize you start out with a very low polycount that allows you shape your model and in tandem using dynamic sub division to get the desired overall shape and tone. The two tools are two peas in a pod so to speak.

In my opinion its not practical to use zModeler on large polycount meshes as I understand it based on my own experience, which I will be the first to say is limited and not enough. Someone out there may be doing something extraordinary but I have yet encounter it myself. The reason for my opinion, is that zModeler tools rely on an action, a target of polygon(s) and any modifiers. Applied to a large amount of poly’s like thousands or more, it will do what it does but the outcome would be “mirco” compared to using on R7 initialized cube.

As far as the undesirable wrinkle effect I would imagine it would depend upon what your target settings are:
For example:
A single poly only impacts that one poly.
A polyloop impacts all polys in a complete row regardless of polygroups
A Flat Island is going to impact an entire surface were the polys are adjacently flat to either other regardless of polygroup

Its possible that you are dealing with so many polygons your pen tool could be hovering over an edge or a point instead of a surface. With so many polygons its almost unpredictable to realize the outcome of action and target in my opinion.

Not sure if I was of any help, but it may be something ponder on

Thanks for the ideas. In this case I did qmesh carefully on just one poly, absolutely any action causes the total wrinkle / distortion effect suddenly everywhere, then it tries to pull the poly out. It’s almost like it’s not fully aware of how to treat the normal directions.

This poly plate is not ‘terribly’ high being 11 000 polys.

I’d like to try the R7 Initialize more, but so far it seems to just convert my subtool to a sphere or cube regardless of my resolution entries, must be more settings to try.