This is my very first Zmodeler project, a Camaro 68. Although I primarily use Maya for my modeling work, I wanted this time to explore ZModeler.
The car model is far from perfect, and I really couldn’t enhance it further as I badly missed basic tools that would have made my work more precise and easier, such as:
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The ability to manually select a group of points and edges to move/manipulate them. I did use masking and ZM points/edges move tool as much as I can, but there is a limitation and inadequate control in such tools.
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Edge extrusion (extending edges like Maya for example). I overcome this missing tool by adding an edge loop to the end of a poly for example and then move the added edge to where I want, but it would be nice to simply have an edge extrusion that extends/make another poly of a plane geo for example.
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Edge cut tool (adding edges manually/connecting edges between points manually). This is by far the most missed tool and I did struggle a lot in modeling the car absent such a tool and ended up with lots of unneeded polys because I couldn’t manually change the topo of many of the model parts.
So, those are basically my ZModeler wishlist that I truly hope they will be added in future releases.
I understand that ZBrush is essentially a sculpting software that recently has added more controlled hard surface modeling tools like ZModeler, just like Maya for example is essentially a modeling software that in the past years began introducing sculpting tools. The idea basically is to have a full 3D sculpting/modeling package rather than jumping from software to another, which is a great idea. This becomes even more practical in ZB where we can create base hard surface models within the software to expand them further with its powerful sculpting tools.