ZBrushCentral

Zmodeler subtraction? know how???

hello, I’m on zmodeling this speaker and got stuck on that red circle part.

I got my white cone part at the left done and was about to split and inset that smaller cone

but I couldn’t figure out how to carve that overlapped area where those two circles meeting.

tried few way to cut that part out but failed.
(Clipcurve slice curve trim curve came out weird, split two circles at a time but overlapping plane part crashed etc)

please help me Z gurus!!

Attachments

Yamaha-cone1dfdfdf.jpg

I advise you to use a brush “TrimCircle”. Geometry must be a low-poly. After the cutting of the pieces it will be necessary to edit the mesh because it breaks down in the place of the cut.
If the geometry of the high-poly before cutting out it is necessary to freeze the geometry.

thanx for the advice. I’m Zbrush noob.

I tried that and it didn’t come out smooth.

as I trimcircled it, the cutting part screwed bad. I couldn’t fix it or maybe i didn’t know how to

My goal was to use only Zmodeler to make that speaker but I eventually went for dynamesh that ring

with top trimmed. and then attached it to the box. I

it came out not perfect but ok (the edge of the ring came out kinda dirty)

thanx!

You see ZModeler are ill-suited to the editing of polygons. As it is impossible to cut the edge of a polygon on a diagonal. Difficulties in managing adds it is not convenient to edit the mesh brush Transposer. But there is an option - you can try to merge the vertices. The Click-menu there is such an option find it. If your mesh of rings in low-poly then this is what you need. By combining the top you can make the round neckline.