ZBrushCentral

Zmodeler steps to refine uneven edge polygons

This is a single sided thin poly. What are the modeler steps to get this done?
So far i am doing this… bridge the 2 far most edges, then insert bunch of in between edges and stitch open vertices. Repeat. Is there a more elegant solution?
Also is there a way to extrude edges like Maya/Max ?
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When I have to do tasks like this my “more elegant solution” is to open my traditional modeling app and do it there in seconds and reimport back to Zbrush, like every other vert based task! Zmodeler isn’t quite there yet to stay 100% in Zbrush, but it’s always been a part of my workflow to jump around between programs.

That aside, what you could do if you wanted to stay in Zbrush is to create a polygroup by selecting single Poly target and click out the exact shape of the hole you’re trying to fill by clicking on faces on the mesh. So you click click click until you get the same number of rows and columns of faces as a new polygroup. Then SPLIT polygroup into a new subtool. Select the new poly group in the new tool and move it with the Transpose Gizmo until it fits the plug exactly.

Then Merge visible with your plug and your mesh with the hole and make sure the Weld button is active. Your new merged mesh will have the plug inserted and welded where the verts laid on top of each other.

In a traditional modeling app this would take 10 seconds by bridging and entering in the number of segments per strip so I never bother doing any kind of fancy brainwork operations in Zbrush because Zbrush should be about creating not doing Polygonal Sudoku trying to figure out an “outside of the box” way of doing things. Zmodeler is a wonderful and powerful and absolute step up for Zbrush but it still runs into the problem of making a basic task more complicated than the basic way every other modeling app handles them by trying to be original and “cute” or whatever. I don’t know how to say that. But sometimes we don’t need to think outside the box because the box exists to make our lives (and jobs!) easier and more productive.

My suggestion would be to simple have the Bridge: Two Edges option in Zmodeler have an slider for inputing the amount of new segments that are added on the newly created bridge strip. There are literally no options available under “Brdige: Two Edges” hahaha! Which is one of the most used commands in all box modelling! Bridging two edges needs to have as many options as the Bridge Two Holes option does! Since it’s rare to Bridge Two Holes but very very commonplace to need to Bridge Two Edges! Or am I just crazy?

When I have to do tasks like this my “more elegant solution” is to open my traditional modeling app and do it there in seconds and reimport back to Zbrush, like every other vert based task! Zmodeler isn’t quite there yet to stay 100% in Zbrush, but it’s always been a part of my workflow to jump around between programs.

That aside, what you could do if you wanted to stay in Zbrush is to create a polygroup by selecting single Poly target and click out the exact shape of the hole you’re trying to fill by clicking on faces on the mesh. So you click click click until you get the same number of rows and columns of faces as a new polygroup.

Then split polygroups into a new subtool. Then move the new subtoll around until lines up perfectly with the hole. Then Merge visible with your plug and your mesh with the hole and make sure the Weld button is active. Your new merged mesh will have the plug inserted and welded where the verts laid on top of each other.

In a traditional modeling app this would take 10 seconds by bridging and entering in the number of segments per strip so I never bother doing any kind of fancy brainwork operations in Zbrush because Zbrush should be about creating not doing Polygonal Sudoku trying to figure out an “outside of the box” way of doing things. Zmodeler is a wonderful and powerful and absolute step up for Zbrush but it still runs into the problem of making a basic task more complicated than the basic way every other modeling app handles them by trying to be original and “cute” or whatever. I don’t know how to say that. But sometimes we don’t need to think outside the box because the box exists to make our lives (and jobs!) easier and more productive.

My suggestion would be to simple have the Bridge: Two Edges option in Zmodeler have an slider for inputing the amount of new segments that are added on the newly created bridge strip. There are literally no options available under “Brdige: Two Edges” hahaha! Which is one of the most used commands in all box modelling! Bridging two edges needs to have as many options as the Bridge Two Holes option does! Since it’s rare to Bridge Two Holes but very very commonplace to need to Bridge Two Edges! Or am I just crazy?

Totally agree. Zbrush makes seemingly impossible things possible and at the same time makes some simple things too difficult. :lol:

I tried that method and works out pretty well. Thanks.
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And i got below tip from zbrush reddit.
Add a temporary thickness to the mesh (keeping different polygroups). Qmesh the required polygons. Then delete thickness by hiding unneeded polygroups.
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