ZBrushCentral

zmodeler bush & edgeloops

I was playing with the edge loop inset. I did not find a way to inset an edge loop on one square or quad. I tried all the options and it seams to go on the whole polygroup or at lest two quads, but I could not find a way to inset just one quad. Does anyone know how?

One more thing, How do you rotate a island of poly’s? and I’m not talking about spin and without going to deformation or the rotate line? is that possible? I only ask because going back and forth between edit mode and rotate takes longer than possibly staying in the same mode.

DanaArts

Not sure if I totally understand you, but are you saying you want to inset a quad (ie poly)

You then need to use the Polygon Action and not the Edge Action.

Haven’t got ZB in front of me at the mo, but believe it should be:

Polygon Action
Inset
Single Poly

Take a look at this thread. You should find the answer in there if this didn’t help

http://www.zbrushcentral.com/showthread.php?191472-Z-Brush-4r7-tips-(Zmodeler)(nan-mesh)(array-mesh)(zremesher2-0)

Hope that helps

Use the inset from the polygons area instead of the edges.

As for the spinning I’m not sure what you’re asking. Do you have an illustration of what you’re trying to do?

Thank you, I knew I was just overlooking something.

As far as the spin, it’s not spin I want. I would like rotation or bend if you will. Like select some polygroups and then bend them. Just like the action line will do, but with the zmodeler brush I’d like to bend or rotate each extrusion as I go to end up like what the action line and masking does. I would rather rotate the shape as I go rather than build it straight and then have to bend it. Make sense?bend.JPG

Also what about moving one poly face or even a flat island besides forward or backwards? Can I just free move it in any direction?

You can split polygons in any shape with the slice tools. The Slice curve line can be bent to shape any configuration, although in many cases the slice square or slice circle may already be closer to the mark.

Hide backfacing polygons to protect them from slicing. Note that Zbrush does not support Ngons, so any slice that breaks a quad must result in a tri or a quad, or zbrush will insert edges to force it. Don’t slice over the edge of a hidden polygon, or zbrush will insert almost invisible geometry between the edges that can be problematic.

That said, ZMod is primarily a box modeling tool. If you try to do too much modeling on a polygon by polygon basis, you’re always going to be fighting it.

You can click on any element with the Transpose action, and it will automask everything but that element, and draw a transpose action line from it, allowing you to precisely move, scale, or rotate it in any direction.

Maybe my image didn’t explain it very well. I don’t want to slice it in any way. I’ve used slice and that is not what I’m after. I need to rotate each segment as I make them.

Like you mentioned, I guess the best solution would be to extrude, mask, then use rotate with the action line, then extrude, mask, rotate, repeating. a bit of work, but the only way I’ve found to do it.

Thanks for your help