Apparently Pixologic has revamped the way ZModeler> Edge>Bridge>Two holes works so that it now seems to run a low level remeshing operation on the entire model, ruining my carefully created geometry and generally making a lot of decisions that I’d very much prefer it did not.
So many new triangles. So many holes where there were no holes before. So many random points linked by weird polygon bridges. Apparently in the name of making the bridge “smoother” which it is now much worse at doing as well than the original command.
Is anyone aware of a way to turn this “feature” off? Because I use the bridge function a lot in my workflow, and this revamp has rendered it sloppy and completely useless.
Here is what it’s done with face and especially eye geometry after attempting to attach a character head. First image is clean geometry, second has new triangles, holes punched through the eyelids, and the eyeballs and lids merged into a single object via weird broken geometry.
All of the various settings for bridge appear to use this new corrupted method, as does edge extrude. There’s no way to simply “Bridge” something anymore without also destroying a lot of polygons.
Any ideas?