Hi guys…i have a problem…
when i create a wall with zmodeler i want subdiv it to apply a paint…but when i div the wall often appear holes, the side are irregular…why i cant subdiv the topology? IF i use zremesher after 2-3 time the same problems…
at star the wall seems good but with sub division it will be irregular? Anybody can help my to understand my error?
better: i use a simple cube (4x4), then i extrude a side and i create a rectangular shape; after i put in edges to create a wall divided with more edge. But to paint, this obj is too simple, and i cant apply polipaint or any textures…(i need to subdivid the mesh to apply a decent paint)…but when i divid the mesh the shape is corrupt (holes, damaged edge) and if i apply more subdivision is worse…my rectangular shape is not more hard surface…help please