ZBrushCentral

Zmodeler and dynamic subs

how i can apply dynamic subs in a object modeled with zmodeler without not necessary extra lines ? like the lines in a hard face for example , i want only the details in the border , the “bevel” created when i apply the dynamic sub… i want do this to generate a low poly model , without necessary to create a manual bevel in all edges that i want …

for a better example i’ve attach an image bellow.this.png

Dynamic subdivision is still subdivision at the end of the day, which means every face will get subdivided (a face with __ edges gets divided up into __ new faces).

If you’re only using dynamic subdivision to add bevels to the edges, I would recommend looking into creasing instead. This has an actual Bevel feature you can turn on and adjust in the creasing palette, which will give you bevels on creased edges while leaving the bulk of the geometry alone.

I agree with Cyrid. Your object isn’t all that complicated, you could also just add bevels and adage loops where you need them without any subdivision needed.