Hello
I have created a Normal Map in ZBrush using ZMapper. The texture map file, I save to a PSD file then convert in PS to a TIFF, is simply a square made up of many tiles. I have a problem after I put this map into the bump map section in Maya. I am not sure how to deal with this kind of Normal Map in Maya.
The rendered model in Maya has large tiles on it now.
My model’s UV was chopped into a few pieces, put into the 0 - 1 region in UV texture editor on Maya.
I have uploaded the normal map produced from ZMapper and the result of the render in Maya.
Hope someone can advise.
Thank you
Lin