Hello Hello,
I created my high res mesh. I do have nice Polygroups + UVWs.
I want to ZeroMesh to make the Polycount smaller.
When I do the ZeroMesh, I loose my PolyGroups + UVWs.
So how can I make sure, I still have my UWs and Polygroups after Zeromeshing ?
I created from the high res version a polypaint texture and would like to re-use.
Thx for any help or video tutorial !