ZBrushCentral

zbrushCore: Sculpting + Painting with Alpha but 100% Painting opacity!?

Hi,

I would like to sculpting and painting at the same time. And with textures and alpha map brushs. The strength of the alpha map can be set with the z-depth controller. And the opacity of the texture but actually with the RGB intensity!

But how can you regulate both values independently? Thus, sculpting with alpha brushes and e.g. Z-depth “20”, - and at the same time Painting with 100% opacity?

Thanks… :slight_smile:

If you are using an alpha and a texture map with a sculpting brush then the alpha will always affect the texture map opacity. I’m afraid there’s no way around that at the moment.