I made my face and I want to do a final zremesher to have a nice and good topology. To have a nice topology should I let him do all the job with the polygroup I made, or should I use in parallel polypaint to get rid of useless polygon area like the top and back of the head with a density of 0.25 for example ?
What is a good low poly res for a face ?
I intend to use 3D layers later to make my face open his mouth , do I need to plan something with his topology now ? Because I can think the polygon in the corner of the mouth will be stretch if I open the mouth later with 3D layers, no ?
Thanks for your help