ZBrushCentral

ZBrush wrecks UVs on export problem -

Hey folks -

I have a character bust model - pretty simple - I exported out the lowest subd level to Uv map in modo, and reimported back into ZB - when I reexport the newly UVd subd level mesh out of ZBrush again, the UVs are broken - They look the same, but it seems like the point/vert order is getting messed up or something. When I bring the mesh into my 3D software, all the UV faces are detached and unwelded, and applying a texture results in the texture being messed up on the mesh.

Any idea why ZBrush is breaking my UVs, or what I could try to get ZB to properly export a UVd model? I have messed with the export settings and UV master a bit to no avail - any help would be much appreciated.

I tried to upload and attach an image, but no luck - not sure why it didn’t work…

Windows 10
ZB 4r8 P2