I’m zbrush noob and just wonder where is ‘the final destination’ of all Zbrush process.
example for car modeling process to finish (not rendering)
I digital clay car shape first and then make lowpoly model out of it (using topology)
I put detail on it (lamps, intake, rims, tires, windows stuff) and subdivide for high poly (to get curvy clean surfaces)
and then what’s next??
is reason for doing digital claying just for fast shaping before retopology ? is it eventually for retopology??
if I can make lowpoly model from Zmodeler directly, then digital claying process not necessary??
I watched tons of Zbrush youtubes and don’t understand its workflow
somebody tell me loud and clear. thanx