Judging from your terms you dont know what your doing.
its called a bone rig and zbrush does not have this ability.
other then transpose that is not a bone rig.
also you will have to reduce your poly count for maya or whatever.
and bring back the detail thru displacement channels.
You need to watch some rigging tutoirals. I dont know maya that well. but you will prob need to learn what FBX are. and how to animate code. I dont maya script. I do in other programs its more then moving a gyro and hitting keyframe.
every animation should be animated coded to slide bars or some sort of control. Animation Fbx tracks etc.