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Zbrush vector displacement maps to Ocrtane

Hello,

I am trying to create vector displacement maps from zbrush to cinema 4d octane renderer. The Problem is that in zbrush displacement diagnostics scene file ( with the spheres and numbers grid in it ) no sphere is perfect but defromed. Does anyone know is there a solution to find correct tangentflipandswitch settings etc. to create proper vector displacement maps to octane?

Thanks in advance.

Hello, i have not been able to create proper vector displacement maps from zbruhs to octane. The problem is that when creating zbrush vector displacement diagnostic scene to determine tangentflipandswitch number, none of the spheres are perfect, meaning there seems to be no right settings to use octane renderer with zbrush vector dislacement maps. maybe some of you have found a solution, how to solve that problem?

All the best!