Hi everyone, I’m new to zbrush and uv’s.
I create a model for a game and i have trouble with my uv. I polypainted skin color on my mesh and I trying to just have my texture map and the problem is the uv look not standard like i see in some tutorial. I don’t know why but if you can help me please give me some tips!
Here the weird uv:
My models is ready for the hair in 3ds max but without my texture map, normal map, displacement map I can’t continue working…
Thanks in advance !