Some of you may have recently seen my image of ZChurch. I wonder if anyone has any ideas on the best way of modelling realistic looking trees. My background trees were fairly easy and I could put clumps on the end of the branches to give the impression of groups of leaves. For the foreground trees I used a texture that I had made up, of separate leaves spread across a black background which I then used on a sphere, using the transparency facility in the texture palette. The end result being that only the leaves were visible. I then took this to my tree trunks, punched and stretched it about and got a reasonable look of separate leaves and depth. This is still not perfect and I wonder if anyone has any better ideas.
Thanks for reading this message.
Dave