For any pros that have multi app pipeline from ZBrush,
What is a good naming convention? I know it was a big deal when ZBrush was able to use the “_” symbol and I think Maya_only_likes _using _that. Also for Rigging it might be easier to read?
example:
Use this for ZBrush and Blender
“Objecttype.Objectname” or “ObjectType_ObjectName”
Use this for Maya (Maya does not like using spaces or dots)
“ObjectType_ObjectName”
example would be how to name subtools so they would list in order.
H A N N A H
H_1
A_1
N_1
N_2 etc.