ZBrushCentral

Zbrush to Webgl

Hi Zbrushers,

I’m planing to create an object to be displayed in a website with some animation most likely done in webgl side.
I would like to ask if you guys know a good way or a good workflow to export a object from Zbrush to Webgl.

Is there any plugin to export to Webgl?

Also, do you recommend instead to export the object to another tool like Maya or 3D Coat to do the retopology, uv mapping and then export to webgl from one of those tools?

About textures, can I export those into webgl together with the object?

Cheers,
Pedro