A friend of mine asked me to do something for SketckUp. This fine app can handle just a few polys. So this came out. Blender (basic model, topology) > zbrush (1 300 000 polys, scalpture and details) > blender (300 000 polys, baked) export as 3ds to sketch up (30 000 polys)> rendered with a simple renderer (podium)
But the real time preview animation in SU (with shadows on) is fantastic almost like this here.
So, Abu Simbel using 30 000 polys. I think i’ll reduce it to 10000.
[attach=154653]abusimbel1.jpg[/attach]
[attach=154654]abusimbel2.jpg[/attach]
[attach=154655]abusimbel3.jpg[/attach]