ZBrushCentral

zbrush to maya

so i am kinda new to zbrush and all this 3d stuff and i don’t know to to move my work to maya with all the details and the matpat color and polypaint and all the subtools
i will be really grateful if you know something about this

i have already searched this but it seem like i was only able to export only 1 subtool with no polypaint and no matpat color
and goz doesn’t make the model appear so if you know one tutorial that show how to do it all that would be nice
i mean most i found tutorials were garbage that say to maya but then they show another software that isn’t even famous

GoZ isn’t currently working with Maya 2017/18 as far as I know.

^
exactly most tutorial use goz or work with one plain subtool with no polypaint or matpat color information
i mean i like the color and the sculpt of zbrush but i am forced to use maya because it have good rigging and the best animation
so i want to carry all of those information with zbrush to maya

Im afraid your inquiry is too broad. Do you know how to UV a model, and create textures from polypaint, and export normal and displacement maps from zbrush? Because you would need to have a grasp of all of those subjects, and they are all too complex to answer here. GoZ automates some things, but it isn’t necessary.

I know it’s not what you want to hear, but assuming you know how to do those things, you’ll need to find a pipeline specific tutorial for your third party software to fill in the fine details. If you dont have a strong grasp of those subjects, you need to study them.

I wouldn’t be asking if i know this i know what they are but at the same time i don’t know how to do this action isn’t there a tutorial that talk about all of this in one long video

Check out the Z Brush tuts on Pluralsight or Lydia, etc. I’m using Maya 2013 w/ GoZ, and you can manually save and insert the Displacement and Normal maps for Maya 2017 (I’m not sure if GoZ works w/ it, but contact Autodesk Community for info on that). The main issue w/ Maya to ZBrush/back to Maya is generating good maps- I’ve posted a question about that with no answer yet. You can also try Decimation Master to reduce the poly count and just export it as an obj but that presents quality problems and high poly count. I think many Z Brush artists render the sculpts in Z Brush, but other users can clarify that

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