hey there
when i create a displacement map with DMapper 3 i get weird Texture Border arcs which offsets the displacement in the border regions. Ive uploaded an image showing the problem.
Why are the borders perfectly straight in some areas, but do bend inside on other areas???
my workflow is:
creating a base mesh in maya
doing UV layout in maya
importing to Zbrush (i do NOT create a morph target because I deliberatey edit the shape of the base mesh in Zbrush, so i do not want to switch back to the original shape)
subdividing and scultping
exporting the new base mesh back into maya
editing it if necessary (shifting some vertices)
importing it back as the base mesh into the Ztool
creating the displacement map
tada! its crap!
I am trying to get Zbrsuh into my workflow for almost one year now. I do love the sculpting tools, the ability to use alphas for masking is just great, but whats the point if i cant get the maps right.
Is there a better option to create a displacement map than Zbrushs intern Dmapper? some kind of displacement map generator which i can load a low res and a high res mesh into and just create the map?
please help… :o