Trying to transfer pore/wrinkle details from Zbrush to Max, rendering SSS material with Vray. Can anyone suggest a good workflow or tutorial (I’ve been searching, but everything seems to be missing crucial steps…)? Do you use layers, do you have to bake them before making maps? How do you make a bump map? Do you use a normal map and where do you plug it into your sss material, etc? Help is appreciated. Thanks.