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Zbrush to Keyshot bridge UV mapping broken?

Been using the bridge since its release and something thats always bugged me is that it seems the texture mapping through the bridge is a bit broken, or maybe I’m not using it correctly.

Essentially what I do is:

  1. Model in ZBrush
  2. Use the bridge to Keyshot(Usually without ZB polypaint or textures maps)
  3. In Keyshot when I try to import a texture map made from MARI it generally doesn’t work. Either its fragmented as if ZB scrambled the UV’s during the transfer to KS or the texture is simply non-existent on the model. I’ve fiddled with all of the controls and triple checked the settings and I still am unsuccessful.

So my question is, with the bridge, am I allowed to utilize external maps or do they have to come from ZB through the bridge? Or is this a bug or am I simply doing something wrong?

KS 6.1.72
ZBrush 4R7 P3
OS X 10.11.4
Mac Pro
12 Core
64 GB Ram
Dual AMD D700

Never mind, user error. I forgot that ZB flips the UV’s vertically so thats all I needed to do within the material in KS.

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