I’m a complete NOOB with ZBrush. In fact, I just finished watching Meats Intro to ZBrush from Gnomon and am stoked. Overwhelmed, but stoked.
Now, on with the background material leading to the question:
Some personal background - I’m a 2D (Photoshop/Illustrator/Traditional) biomedical illustrator - if you happen to venture onto Conceptart or CGSociety, I go by ‘redehlert’ just like I am doing here. So hi! if I know anyone.
Project background -
I have a client project that is going to need models of viruses as well as DNA and host cells with nuclei and organelles within the cell. These will be varied enough that creating models was the best solution. I like how easy ZBrush appears by comparison to 3D apps (which I’m not touching…not enough time). LOL.
So, when these objects are created and exported, I’m trying to keep in mind that they may need to be animated in a simplified method that is best suited for Flash.
This leads me to my question:
has anyone done ZBrush objects that are either exported directly to be used in Flash or go through Photoshop? I have limited Flash experience (I’m not doing the flash files, btw) and even less ZBrush experience but aim to learn quickly. I’m trying to figure out if
a) this a viable scenario having ZBrush objects for Flash
b) how to do this, and
c) any pitfalls to be aware of (polycount max, file size, etc).
I know this is kinda an odd request, but figured it’s best to go to the source to get the best information. Thanks in advance for the TLC.
Cheers,
Dave