Ok so I just downloaded Daz Studio4.5 for free off their site and I wanted to export some of my models I’ve made in ZBrush into Daz to pose them and toy with them a bit, but I have no idea how, if you need any more details just ask, thanks!
that might be abit tuff. Daz 3d works best at the begining of the workflow. making base mesh and stuff like that. If you bring in the model it wont be rigged(importing it as a obj works best) myself I usally start in daz make a base mesh and run texture atlas on it so the uvs are on one texture sheet. form there i would export it to maya as a fbx( when you export it as a fbx it will come into maya full rigged and ready to pose) from there I would export it to ZBrush and start sculpting. There is also a goz daz but you have to register to get it (its still free). heres a video to from sam kennedy where he explains his workflow for it. hope it helps
http://www.visualarium.com/sam-kennedy-preview-webinar/?inf_contact_key=173e1ea8e07e8f3afb5428bc899bf7502c1d564bcf5d8386d59df2bfffdea2a4
i got the GoZ for daz, i just have no idea how to use it corectly, sadly i dont have maya and wont for a long time so i need to figure out a way to get my sculpts from Zbrush into daz and how to rig them corectly