Back then box modeling seems to be the only way to go when you want to model anything, and the only usage of zbrush was to add more details onto your character… However, it seems that zbrush has developed to a stage where it could replace the traditional box modeling… So the million dollar question is, would zbrush make the good old box modeling obsolete just like how polygon replace nurb and surfaces?
The main thing that makes zbrush so good now is zsphere, where you can just stack spheres to build your proxy model. This almost elimiate the need of building a proxy via box modeling since it seems like you can just convert the zsphere model into polygon with just a few clicks.
Tools such as polypaint, or decimation master also make it hell lot of easier for your model to be functional and effecient…
I am still clinging to good old box modeling where I add and adjust the detail of my characters by line flow redirection, but I just think that at this rate, zbrush will completely replace box modeling in the near future. Is this what is happening to the industry out right, namely gaming and movies?