I figured it out late last night. It was really easy in the long run, just not something I’d messed with before.
For those who work in Maya and ZBrush and would like to save a bit of time by removing the need to flip the texture when switching back and forth between the programs, here’s what you do.
- In Maya, in the Hypershade, graph the shader network.
- Open the place2DTexture node for the texture (as opposed to the normal map)
- set Translate FrameV to 1
- set MirrorV to on
Now you don’t have to switch it while checking your work.
This was important to me because I am working on a complex crossbow model made of many parts and checking each part against the whole. Going back and forth is fine, but this way I don’t have to remember to flip the texture each time, and can concentrate on working instead.
I hope this proves helpful to anyone else who goes between the two while working.