ZBrushCentral

ZBrush Test for Poser 7 Head Morph

Hi!
This is my test…

Poser2ZBrush_Morph01.jpg

Attachments

Poser2ZBrush_Morph02.jpg

Poser2ZBrush_Morph03.jpg

You have my total undivided attention!!!

Have just finished a small movie.
Utilized Don ( Poser 5 kid), because if his small size.
Used many reference photos of my friend.
Morphed his head and texture in zbrush and
rendered the whole thing in Carrara.
Came out well, despite having to use an ocean.
Very interested to see your results using 7 models.

Poser ain’t mentioned here a lot.

hi,…

How do i remove the eyelashes,…???

Hi BeerKeeper
Remove the eyelashes to ZBrush.

  1. Polygroups>Auto Groups
  2. Ctrl+Shift Eyelash Click
  3. Polygroups>Group Visible
    Eyelash parts Group Visible

Attachments

Remove_eyelashes.jpg

Bear in mind that if you delete the eyelashes, and they are actually part of the head…and then try to use the remaining geometry as a morph in Poser you will get the “wrong number of vertices” message.
Best to isolate the eyelashes imho.

Best of luck

It worked !!!, Thank u all!!!

Render :slight_smile:

Attachments

Render1.jpg

Render2.jpg

:+1: :+1:
Although I doubt if she would pass a urine test.

How do i apply in zbrush texture for sydenybodytex and sydenyheadtex together. When i apply the second one it rewrittes the first one,…

Hi! BeerKeeper.

I do not English write well.

sydenybodytex and sydenyheadtex together <<<— No!
Apply in zbrush only one texture. <<<— OK!

thnx ,…i read somewhere that it must be aplied seperated, ( head and body ), and then imported back to zbrush and merged together

Hi! BeerKeeper.

This is My Head painting test.
[attach=81007]Head_Texture01.jpg[/attach]
[attach=81008]Head_Texture02.jpg[/attach]

Attachments

Head_Texture01.jpg

Head_Texture02.jpg

Render :slight_smile:

Render3.jpg

Great!!
Poser render?

the name of her dealer?

Yes!
Poser 7 render…
[attach=81015]Render4.jpg[/attach]

Attachments

Render4.jpg

Must be kind of careful here.
Fictional story.
Let us suppose you have imported Poser Model.
You take the image plane script by Marcus.
Shape the head to look like another person ( say a historical
figure or actor)
Use photographs of that person to make a new texture (
on top of the present one, not auv or the other tiles)
You would then have a model in the prep stages for animation.
If you spent a lot of work and were careful your boss
might submit your work to houses handling work for

  1. The History Channel
  2. The Discovery Channel
  3. A&E
    Could save hour, perhaps days, on a tight schedule.
    Of course the purists would argue you did not make the model
    yourself.
    But the purists ain’t gettin paid either.
    Just daydreaming.
    Lots of luck with your future jobs, should have no problem
    finding one.
    edit, if you can possibley render your image in Vue with
    hdri lighting you can truly see something worthwhile