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Zbrush, subtool projection's result texture resolution or quality is too low

hello, I tried to reduce a high res mesh’s polygon numbers. I remeshed, re-UV’ed and put low poly mesh to sub tool under main mesh and clicked polypaint from texture. Then I projected it to the low poly mesh but I got low res result texture looks like correct but resolution looks like 512x512 or very low quality normal that was 4096x4096. Any help accepted.

Thank you.

Hi @gomi!

Just as with sculpting detail, Polypaint quality is dependent on the resolution of the mesh. The fewer polygons there are, the less detail it can support.

When transferring detail, you need to subdivide your target mesh up to a level of subdivision sufficient to hold the incoming detail from the source mesh.